This week I took some time refining the mechanics of the music process. I think it's going to play out something like this: - There's 4 voices or tracks per the entire song. The first three are tonal, which could be broken up into something like lead, chorus, and bass, or all three could be used for polyphony to emulate hitting multiple tones on a single instrument, like guitar chords or harmony with a pipe organ. The fourth channel is used for percussion. - The three melodic tracks are on a single "buffer" while the percussion is on its own, although the two are going to play in lockstep to avoid desyncing. What this means is that the melodies can be of a different length than the percussion, but due to how the clips are built at specified lengths, they won't ever fall out of sync. - For example, "jazz_1" might be 1 measure long, and could be played in tandem with any drum clip, like "dnb_1", "dnb_2", "amenbreak", ...
Comments
Post a Comment